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Its also very, very pretty, with gorgeous cutscenes and in-game models, as well as rich environments and diverse level designs...The opening of the game is literally two hours of cutscenes mixed with a few instances of you making Kaim walk across a pretty environment.

Combat in Lost Odyssey is about as traditional as you will find in a modern-day game. It is completely turn-based with a menu system that seems taken straight from 1998. Everything you would expect is included. You can attack, use an item, cast magic, or activate a skill. Weapons in Lost Odyssey are pretty boring as none hold any special properties whatsoever -- they are merely an Attack rating and nothing else. And the magic is the same thing youve experienced for the past 20 years.

Lost Odysseys combat...is excruciatingly, unbelievably, agonizingly slow. A random battle can take somewhere around five to 10 seconds just to get through the opening animation of the battle. This is compounded by Lost Odysseys rather lengthy loading times, which occur quite often and last for what feels like an eternity. Between the loading times, the pointless camera panning and the incredibly time-consuming animations, combat slows to a crawl.

Its just a shame that the developer, Mistwalker, couldnt get beyond their own limitations. Much like SquareSoft before them, its clear that theyd rather be making a movie. At heart, Lost Odyssey and the most recent Final Fantasy are interactive movies with character stat-building. Many things in the game are done purely for visual style and to passively push the plot.

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